Animation
research could offer unparalleled control of characters without skeletons
Computer-generated
characters have become so lifelike in appearance and movement that the line
separating reality is almost imperceptible at times. “The Matrix” sequels
messed with audiences’ perceptions of the real world (in more ways than one)
with action scenes mixing CG characters and real actors. Almost a decade later,
superheroes and blue aliens dominate the multiplex. But while bipeds and
quadrupeds have reigned supreme in CG animation, attempts to create and control
their skeleton-free cousins using similar techniques has proved time-consuming
and laborious.
to read
more, click here