August 4, 2012

Animation research could offer unparalleled control of characters without skeletons




Animation research could offer unparalleled control of characters without skeletons

Computer-generated characters have become so lifelike in appearance and movement that the line separating reality is almost imperceptible at times. “The Matrix” sequels messed with audiences’ perceptions of the real world (in more ways than one) with action scenes mixing CG characters and real actors. Almost a decade later, superheroes and blue aliens dominate the multiplex. But while bipeds and quadrupeds have reigned supreme in CG animation, attempts to create and control their skeleton-free cousins using similar techniques has proved time-consuming and laborious.

to read more, click here