July 23, 2013

Six Months of Computing Time Generates Detailed Portrait of Cloth Behavior for Video Games



Data-driven Technique Created by Carnegie Mellon and Berkeley Researchers Will Improve Real-time Animation of Complex Phenomena

It would be impossible to compute all of the ways a piece of cloth might shift, fold and drape over a moving human figure. But after six months of computation, researchers at Carnegie Mellon University and the University of California, Berkeley, are pretty sure they've simulated almost every important configuration of that cloth.

"I believe our approach generates the most beautiful and realistic cloth of any real-time technique," said Adrien Treuille, associate professor of computer science and robotics at Carnegie Mellon.