May 5, 2015

New Methods for Realistic Surface Rendering in Computer Games




(May 5, 2015)  The surface of rendered objects in computer games often looks unrealistic. A new method creates much more realistic images, imitating the complex scattering processes under the surface.

Overturning cars, flying missiles, and airplanes speeding across the screen – on modern computers, 3D objects can be calculated in a flash. However, many surfaces still look unnatural. Whether it is skin, stone or wax – on the computer screen, all materials look alike, as if the objects had all been cut out of the same kind of opaque material.

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